![]() If you want to form a party in Fortnite, for instance, you have to do it in-game. Partying up: The friends list in Epic's launcher can only be used to chat with a friend who's online. If not built-in forums or something like them (which Epic director of publishing strategy Sergey Galyonkin suggests may be coming), I'd at least like to see a developer contact form, or a link to an offsite, troubleshooting-focused forum or subreddit. Troubleshooting: Again, I don't want to have to join a Discord or find a developer's email address to ask a question about a bug or crash. I don't mind getting dev updates in my email or on Twitter, but if I'm already on the platform I use to launch a game, I shouldn't have to leave to find out what's new. Instead, I'm sent elsewhere via social media links to hunt for the latest info. News feeds: Epic Store games have FAQs, and may change their pages to reflect updates, but there isn't a simple reverse-chron feed of announcements. From what we've heard, this is coming soon. Here's what I hope to see added to the Epic Store as soon as possible, what would be nice in the near future, and what I could take or leave: Must-have featuresĬloud saving: No modern game platform should be without the simple ability to store save files both locally and on a server. ![]() ![]() The Epic Store is perfectly functional and easy-to-use, but given that Epic has made itself unavoidable, I want more from it (as I think most everyone does). The download was quick and I was out the door. The checkbox for developer emails is opt-in instead of opt-out now, so that's fixed. It's uncomplicated by old additions, nostalgia, and 'community.' I bought Hades there just now. Stay a while.īy contrast, Epic's new store is a bare boutique. Why stuff your RAM with Fraps, GameSpy, TeamSpeak, GameFAQs, Metacritic, forums, or anything else? Leave your bags at home: it's all here. Steam became a home to PC gamers in part by absorbing all outside functionality. A planned Metro 2033 film adaptation was canceled last year because the producers wants to "Americanize" it, which Glukhovsky felt would corrupt the story he wanted to tell, and if he's willing to walk away from Hollywood money in order to maintain the essential Russian-ness of his vision, then he's the guy I want steering this ship. Is it too soon to crank up the excitement machine? Just speaking for myself here, but I'm going to go with "no." I'm also very pleased to hear that he's still involved in the series. "The Metro gaming series will be continued," he wrote today on Instagram. I don't think so, anyway-it's all gotten kind of complicated at this point.Īnyway, the good news for gamers is that Glukhovsky appears to be following through on his AMA statement. Metro Exodus, the third part of the game series, followed the events of Last Light and also includes characters from 2035, meaning that, very generally, it hasn't been novelized yet. It wasn't based on the Metro 2034 novel because 4A Games didn't think it would be a very good fit for a videogame, so Glukhovsky helped write the game and then used it as a partial basis for the Metro 2035 novel. In a way, that's what happened with Metro: Last Light. "And even if there won't be any other Metro BOOKS, this doesn't necessarily mean that Artyom's story can't continue in other media." "I think the main questions are answered in Metro 2035," he said in one reply. Author Dmitry Glukhovsky hinted in a 2016 AMA, shortly after the release of Metro 2035, that the Metro novels were over-although the Metro story itself might not be.
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